Hero Fighter is a nice fighting game with a lot of unrealized potential.
The core game is what you’d expect from any fighter. Pick one from 5 characters, and take on up to three other players. The winner is the last player standing. Each character has some basic attacks, and a few special moves, but other than the obligatory ranged character there’s not much difference between them.
Things get a little more interesting with the army system. Uniquely for brawlers, each character can have their own personal army to help them out in the fight. Armies are CPU controlled and tend to just rush their opponents, but its a nice feature that you won’t find elsewhere.
Extra options include horses to ride, and giant objects to throw at your opponents. Again, these add an extra dimension to gameplay, but in a common theme for the game, could have had a bit more variety. There’s only one type of horse, and two possible giant objects, and setting a high spawn rate for these just fills the stage with identical items.
Hero Fighter is a good fighting game. It’s main weakness is that it feels unfinished – the graphics are nice and the engine is clearly very capable, but with only one game mode and no rewards for
winning there’s little to keep you playing.
| Summary | |
|---|---|
| Gameplay | |
| Fun, although lag is handled by introducing client-side latency, which artifically lowers the speed the game runs at. | |
| Graphics | |
| The graphics are very nicely designed. | |
| Sound | |
| Attacks have solid effects and there's a nice - though limited - selection of battle music. | |
| Replayability | |
| Although fights will never play out quite the same way, there's no compelling reason to play more than a few times. | |
| Game Length | |
| Battles typically last a few minutes. | |
| Multiplayer Weighting | |
| Low player numbers mean you'll need to bring a friend along for this game. | |
| Overall | |
|---|---|
| Hero Fighter has tons of potential, but right now is fun but unfinished. | |
